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  #15  
Old 06-23-2009, 09:08 PM
realityincarnate
Developer
 
Join Date: Dec 2007
Posts: 122
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Ok, I think I got it. Anytime a spell lands, it recalculates the max hp in case the spell granted any bonuses. The command was directly changing the npc's max hp but not changing the base value that was used in these calculations. I seem to have it fixed in revision 709, but it could probably use some more rigorous testing.
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