Quote:
Originally Posted by gaeorn
Great, except which one is supposed to do what on live? The problem isn't knowing which does what on the emulator. One can look at the code and see that reaction radius = harmony = aggro radius and frenzy radius = assist radius. How do you propose we make those custom spells on live? That is where we need to figure it out.
Harmony and lull are both aggro radius and frenzy is assist radius according to the emulator code. I suspect harmony and frenzy should be reversed to match live.
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wait wait, you saying yourself in that post that Frenzy radius effect was removed from OoW+ lulls.
you also saying that effects on emu are reversed.
which means if we take a LULL only spell and it does NOT lull - then you have proved that emu uses these effects in reverse.