Thread: aggro radius
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Old 06-27-2009, 03:50 AM
gaeorn
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Join Date: Apr 2009
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Quote:
Originally Posted by ChaosSlayerZ View Post
ok, so ist the LIVE values you concerned with- this one is actualy MUCh easier to answer =)

you simply ASK any 67+ chanter who is playing on LIVE =)
or- I am sure you can find this information posted.

Logicly- looking at spell properties, lev 67 Placate only has
"Reaction Radius "


Here is a post writen on Ala boards for Placate:

Quote:
this spell IS NOT so u can get closer to mobs...this spell is so U can pull from a group of mobs without getting adds. .
which leads to: Reaction Radius = ASSIST RANGE

which means Frenzy = Presonal Agro


PS.
what I don't understand why they needed as much as 4 diffirent effects (reaction, frenzy, pacify and harmony) to represent only 2 things (assist and agro)
Thanks for looking that up. That is the kind of confirmation I needed that the reaction range effect is simply assist range on live.

Quote:
Originally Posted by ChaosSlayerZ View Post
ok corection. apperently "harmony" is an actual effect. It just something writen as name of effect in Bleh/Ala editor INSTEAD of "Reaction Radius" - effect ID 86

which leaves us with 3 effects:

Reaction Radius
Frenzy Radius
Pacify


Pacify can be found on some "lulls" but not on others. Its missing from 2 lowest rank lulls and from druids AoE Harmony, and then its present on all mid level lulls up until 67+ nerfs

my BEST guess is that "pacify" effect is what MAY cuase mob to agro on you when spell is resisted, so lulls wihout pacify effects are never produce agro even if resisted. This theory however needs confirmation from LIVE.

In Bleh/Ala editor "Pacify" effect is named as "Lull" ID #18 - which could also be missleading
Yes, there are only 3 effect IDs in the spells as far as I have read. Only two of them, reaction radius #86 and frenzy radius #30 actually do anything in the emu code. Lull #18 is not used as an effect anywhere I could find in the code based upon searches for the define SE_Lull.

In any case, according to the information I found and the confirmation you found, the effects for reaction radius and frenzy radius are reversed in the emu code.

This patch will correct those effects to match live:
Code:
Index: zone/bonuses.cpp
===================================================================
--- zone/bonuses.cpp    (revision 715)
+++ zone/bonuses.cpp    (working copy)
@@ -647,11 +647,8 @@
                switch (spells[spell_id].effectid[i])
                {

-                       case SE_Harmony:
+                       case SE_ChangeFrenzyRad:
                        {
-                               // neotokyo: Harmony effect as buff - kinda tricky
-                               // harmony could stack with a lull spell, which has better aggro range
-                               // take the one with less range in any case
                                if
                                (
                                        newbon->AggroRange == -1 ||
@@ -663,8 +660,11 @@
                                break;
                        }

-                       case SE_ChangeFrenzyRad:
+                       case SE_Harmony:
                        {
+                               // neotokyo: Harmony effect as buff - kinda tricky
+                               // harmony could stack with a lull spell, which has better aggro range
+                               // take the one with less range in any case
                                if
                                (
                                        newbon->AssistRange == -1 ||
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