Mark of Kings is set as 8 ( SpellType_Buff ) for type in npc_spells_entries. Where those constants are defined I do not see any that is SpellType_Debuff that I can change it to. The list I see is:
const int SpellType_Nuke=1;
const int SpellType_Heal=2;
const int SpellType_Root=4;
const int SpellType_Buff=8;
const int SpellType_Escape=16;
const int SpellType_Pet=32;
const int SpellType_Lifetap=64;
const int SpellType_Snare=128;
const int SpellType_DOT=256;
const int SpellType_Dispel=512;
const int SpellType_InCombatBuff=1024;
const int SpellType_Mez=2048;
What should a debuff be coded as? Just like a nuke?
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