Quote:
Originally Posted by KLS
I had player fear working for a while the problem with it was often players would fall through the world, so I resolved to not re-implement it until we had better pathing
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Due to Z plane? The generic mob fear pathing is in the mob ai process loop so I'm guessing you were using another method to process fear on a PC. I couldn't make anything fall through the world with the locations generated by the CalculateNewFearpoint() function.