
07-08-2009, 05:05 PM
|
Sarnak
|
|
Join Date: Oct 2008
Location: USA
Posts: 92
|
|
Quotes from Trevius:
Quote:
I am sure those will be added in eventually. But, adding in Heroic stats is my first priority. Once I know how to add one, the others should be cake. For spelldmg and healamt, each of those would have to be coded in separate places, so it would be different than coding in Heroic stuff, which is why I am not doing them all at the same time. After Heroic stats, I will probably try to see about doing backstabdmg next, because that is a pretty cool stat IMO, considering I played a rogue on live for years. I like the idea of being able to have hard hitting weapons that devs don't have to nerf down just because they don't want insane backstabs from Rogues. I looked through the PEQ items table and it looks like many/most of the piercers already have the backstabdmg setting set. I will still put up a simple MySQL query when I add it for databases that can't update to PEQ so Backstab will still work perfect for them. Basically, I think this would work well:
|
Quote:
Well, I wasn't able to get to actually having the server make use of any of the new stats tonight, but I was able to get them all working to show up on items in game when using SoF.
I still plan to start the server side calculations by adding in Heroic stats first, but I am still not sure what exactly needs to be done to do it. From testing, I did verify that not only do Heroic stats increase the cap by the value set, but they also add that many of that particular stat for the value set. So, if you are capped at 300 STR and your items actually total 300 STR, and then you get an item that has 10 Heroic STR on it, you will then have 310 STR showing.
I will mess with it more tomorrow night and see if I can figure out how to handle the code for that stuff.
I also added in the field for normal (non-heroic) SV Corruption, since it wasn't coded yet. The Corruption and stuff will be the hardest stuff to add since it isn't anywhere in the source yet. At least the other stats are already everywhere they need to be and to code in Heroic stats should just mean making it add the extra values and increase the caps.
|
Fields are just for looks atm. They don't do anything, yet.
|