Code:
struct SoFRaidGeneral_Struct
{
uint32 action;
char player_name[64];
uint32 unknown;
char leader_name[64];
uint32 parameter;
};
Is the correct raid general struct for sof.
Problem with the raid join though:
OP_RaidJoin=0x0000 #RaidJoin and RaidUpdate seem to be using the same opcode on Live
This is a little problematic: not impossible to circumvent but I doubt this is entirely true because after finding the raid general struct I can see the behavior isn't changed. I can send a raid general action 8 then a raid general action 30 with the group leader in the encode though and it should do the same thing.