I had a play around with this a few weeks ago. IIRC, the closest I got was to use the same 'hack' as the EvacToSafeCoords and use OP_RquestClientZoneChange if the player was using SoF and died in the same zone they where bound in. The problem I had was that once the player respawned after zoning, the camera angle was from up above, looking down on them, just like it was when they died.
I don't appear to have saved a diff of the changes I made.
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