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Old 07-13-2009, 12:50 AM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
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Good progress in this project. I'm probably 80% done coding up the #object command. Hopefully by Tuesday or Wednesday night it'll be 100% functional and I'll post the code for it here.

I've now mostly got objects listing with List, spawning with Add, moving with Move, rotating with Rotate, saving with Save, and deleting with Delete. Only Edit and Copy really remain, then a bit of debugging, and I'll post the code for Trev to try out before submission to the SVN. This one will include a pretty hefty new code block in command.cpp, but it should be easy to copy/paste.

It will continue to use the objects table as-is for static objects (type 0) as well as ground spawns (type 1) and tradeskill objects (type 2+). No database structure changes required.

There will be #door commands similar to those for #object that I listed earlier, and they will work pretty much the same. Once I finish up #object, it'll probably be mostly a copy/paste to get #door working properly. Of course there will be no database structure changes for the doors table, either.
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