Ok good that clarified a few things. And yes try to work out the if,elsif,else thing. If it were me I would just stick with if and get rid of the elsif and else statements. Now for the global.
With quest::setglobal("kingdomfaction", 1, 5, "F"); Its all zones, all npc and this player only
With quest::setglobal("kingdomfaction", 1, 7, "F"); Its all zones, all npc and all players
If you have several players each with this global, it could possibly confuse itself between players. Or another way of looking at it, it might not be able to tell which player should have what global setting, it is calling all the players the same person (if that remotely makes sense).
A global setting of 5 instead of 7 will give each person their own global setting/designation.
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