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Old 07-29-2009, 10:14 PM
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trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
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Unless something is changing between each time the NPC gets to another WP, it will just keep doing the same thing every WP. You need to either have it set something to stop it, or one of your qglobals that are being checked needs to change before the next WP is reached.

You could simply do something like this (additions colored in RED):
Code:
my $EventStart;

sub EVENT_SPAWN {

	$EventStart = 0;
	quest::depopall(999151);
}

sub EVENT_WAYPOINT
	{
	if (defined($qglobals{lord})) 
		{
		if ($qglobals{lord} == 4)
			{	
			quest::signal(999247);
			}
		}

	elsif (defined($qglobals{kingdomfaction})) 
		{
		if ($qglobals{kingdomfaction} == 1 && $EventStart == 0)
			{

			#Stop further spawnings
			$EventStart = 1;

			#spawns lvl 65 guards in Hall
, west facing
			quest::spawn2(999151,0,0,1722.50,1556.52,231.25,190);
			quest::spawn2(999151,0,0,1722.50,1593.45,228.75,190);
			quest::spawn2(999151,0,0,1722.50,1655.94,228.75,190);
			quest::spawn2(999151,0,0,1722.50,1694.96,228.75,190);
			quest::spawn2(999151,0,0,1722.50,1755.84,228.75,190);
			quest::spawn2(999151,0,0,1722.50,1795.59,228.75,190);

			#spawns lvl 65 guards in Hall
, east facing
			quest::spawn2(999151,0,0,1674.43,1556.52,231.25,60);
			quest::spawn2(999151,0,0,1674.43,1593.45,228.75,60);
			quest::spawn2(999151,0,0,1674.43,1655.94,228.75,60);
			quest::spawn2(999151,0,0,1674.43,1694.96,228.75,60);
			quest::spawn2(999151,0,0,1674.43,1755.84,228.75,60);
			quest::spawn2(999151,0,0,1674.43,1795.59,228.75,60);
			#spawns lvl 65 guards outside Hall
, north facing
			quest::spawn2(999151,0,0,1795,1880,227.25,0);
			quest::spawn2(999151,0,0,1605,1880,227.25,0);
			quest::spawn2(999151,0,0,1680,1880,227.25,0);
			quest::spawn2(999151,0,0,1718,1880,227.25,0);
			quest::spawn2(999151,0,0,1755,1838,227.25,0);
			quest::spawn2(999151,0,0,1645,1838,227.25,0);	
			quest::spawn2(999151,0,0,1605,1838,227.25,0);
			quest::spawn2(999151,0,0,1795,1838,227.25,0);
			}
		}
	}
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