I for one wouldn't suffer to see the Soul Binders and Teleporters disappear. I know it's not convenient to search this out, but it WAS the essence of the game for a long time.
There were times where I would be miserable as a wizard because I didn't have Clarity and it took 8 minutes to regenerate a full bar of mana. Or the times when I didn't have a res, and would have to run a country mile back to my body. Loving a druid camping nearby, because I hadn't camped Jboots yet, and needed a SoW to make my kiting easier. As a wizard, I sacrificed those wants / needs to have a standout bonus for transportation. I still to this day will remember the hours long trek I made from Erudin to Gfaydark at level 6 (before they changed Kithicor).
I think the main point would be to change the content in between travel points enough to intrigue an explorer to WANT to see what's in between, as opposed to it just being the same boring landscape (a eerily similar plight to a long commute to work.)
As a small rant, I dislike how the mentality in gaming today is that the gamer is empowered to whine about inconvenience to make the game easy to play.
As the gaming population and game market has increased, it seems like the push in gaming is to get the maximum amount of people playing and tons cash in your pockets versus created a quality game that is what it is regardless of how many people decide to play.
I hope the emulator world can be large enough to accommodate people who truly desire a tough challenge, and those who want Soulbinders, Teleports, 5xXp etc.
I'm really intrigued by your server idea. I'm almost always amused when work people do for free and/or enjoyment and it turns out a better product than what people do for pay.
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