Thread
:
Wandering NPC qglobal
View Single Post
#
5
08-01-2009, 08:52 PM
joligario
Developer
Join Date: Mar 2003
Posts: 1,498
Well, what I was suggesting does not require a "watcher". Basically, the NPC(s) would look at the 1 global and decide whether or not it should stay spawned. I'll give you an example in a few minutes.
joligario
View Public Profile
Send a private message to joligario
Find all posts by joligario