The question should be here, do you want to put live standards in for the emulator. Im personally of the opinion that regen rates should be variable. Downtimes at lower levels when regen/heal gear is inaccessible is horrible (coming from someone that gave up on a warrior at 35 because of downtime, I also hated grouping and that didnt help)
I think a better option would be to configure regen rates in xml/config/database env paramter, and use that in determining the regen rates. You could send the emu out with the 'live' value, but make it configurable rather than hardcoded.
My 2 cents. wouldnt require any additional work to implement.
(I had to put changes in for gcc 3.0.8 myself back in the old days of 3.2 or so. Haven't recompiled it in ages, but glad to see someone is still working on it. I would be if I hadnt fried my damn server!)
What distro are you using BTW?
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