Thread: #path
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Old 08-09-2009, 07:37 PM
Dibalamin
Hill Giant
 
Join Date: Dec 2007
Posts: 182
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Wow, didn't even know that existed, ok, checked out the new stuff, thanks again KLS. Also, fully updated to today on source.

Using the "#path process" command to gen the rudimentary map; I'm not getting any outputs to the map folder when I try to do like, runnyeye. I'm not sure if I should be getting that based on the AI available.

#path process runnyeye.path (or do I need the .path?).

For like future development: Would it possible to create another layer of path for like water maps? So we can keep fish in the water maybe?
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