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Old 08-10-2009, 11:29 PM
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Secrets
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Join Date: May 2007
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Posts: 1,449
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Fixed it, I think. We need to modify the NPC's base_hp as well as max_hp. Though, I think we probably are better off modifying both, as it is a mod ontop of the base and max HP.

When the calc check goes through for CalcMaxHP in mob.h, it works when base_hp is also there.

Items also get taken into effect this way, too.
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