in client_process.cpp at line 542 Below DoStaminaUpdate();
Code:
Mob* myPet = this->GetPet();
bool amClient = IsClient();
if(this->HasPet() && IsClient())
if(myPet->IsCharmed() && invisible == true && amClient) { //Null: charm fades on Invisibility
myPet->BuffFadeByEffect(SE_Charm);
myPet->AddToHateList(this, 100);
}
if(myPet && invisible == true && amClient) //Null: pet goes away on Invisibility
this->SetPet(0);
Namely it's the
if(myPet && invisible == true && amClient) //Null: pet goes away on Invisibility
this->SetPet(0);
lines. I didn't test this. I just noticed it while I was doing an old revision to newest that it had this code.