Quote:
Or just don't change it. It was a stupid thing anyways.
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Classic server demands classicness. :P Invisibility trivialized many aspects of the game as they made it less dangerous.
Thanks your post Shin Noir.. one of my developers made something for me a while ago, similiar to this:
defined a custom method for DitchPet
and then for spell effects each invis
Code:
if( IsClient() && GetPet() )
{
Client *client = CastToClient();
if( client ) client->DitchPet();
}
break;
}