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  #7  
Old 08-16-2009, 12:03 PM
nilbog
Hill Giant
 
Join Date: Nov 2007
Posts: 198
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Quote:
Or just don't change it. It was a stupid thing anyways.
Classic server demands classicness. :P Invisibility trivialized many aspects of the game as they made it less dangerous.



Thanks your post Shin Noir.. one of my developers made something for me a while ago, similiar to this:

defined a custom method for DitchPet

and then for spell effects each invis

Code:
if( IsClient() && GetPet() )
	{
	Client *client = CastToClient();

if( client ) client->DitchPet();
	}
	break;
	}
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