Here's a fix for a smaller leak based on the logs:
Code:
14 bytes in 1 blocks are definitely lost in loss record 5 of 55
at 0x402209E: operator new[](unsigned) (vg_replace_malloc.c:268)
by 0x817BC51: Database::GetZoneLongName(char const*, char**, char*, float*, float*, float*, unsigned*, unsigned*) (database.cpp:1112)
by 0x82C9A81: Client::ZonePC(unsigned, unsigned, float, float, float, float, unsigned char, ZoneMode) (zoning.cpp:473)
by 0x82CA3BC: Client::ProcessMovePC(unsigned, unsigned, float, float, float, float, unsigned char, ZoneMode) (zoning.cpp:447)
by 0x82CA5E4: Client::MovePC(unsigned, float, float, float, float, unsigned char, ZoneMode) (zoning.cpp:404)
by 0x82CA627: Client::GoToDeath() (zoning.cpp:711)
by 0x8118406: Client::Death(Mob*, int, unsigned short, SkillType) (attack.cpp:1557)
by 0x81190CC: Mob::CommonDamage(Mob*, int&, unsigned short, SkillType, bool&, signed char, bool) (attack.cpp:3013)
by 0x8119D23: Client::Damage(Mob*, int, unsigned short, SkillType, bool, signed char, bool) (attack.cpp:1287)
by 0x8115D11: NPC::Attack(Mob*, int, bool) (attack.cpp:1745)
by 0x813F481: Mob::AI_Process() (MobAI.cpp:1179)
by 0x8104F73: NPC::Process() (npc.cpp:623)
Code:
Index: T:/svn/trunk/EQEmuServer/zone/zoning.cpp
===================================================================
--- T:/svn/trunk/EQEmuServer/zone/zoning.cpp (revision 966)
+++ T:/svn/trunk/EQEmuServer/zone/zoning.cpp (working copy)
@@ -476,6 +476,7 @@
if(!pZoneName) {
Message(13, "Invalid zone number specified");
+ safe_delete_array(pZoneName);
return;
}
iZoneNameLength = strlen(pZoneName);
@@ -655,6 +656,8 @@
}
}
}
+
+ safe_delete_array(pZoneName);
}
void Client::GoToSafeCoords(uint16 zone_id, uint16 instance_id) {