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Old 08-31-2009, 08:40 PM
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ChaosSlayerZ
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Quote:
Originally Posted by Romell View Post
On second thought, What if you used EVENT DEATH. Set the threshold so that people who are of level to fight and kill the mob receive the loot via quest::summonitem and the others who would be way too high or are just there to KS would be banished and the have the script repop the mob.
umm it will work but then you will have to either:
-give each person VERY specific loot usable by their class
or
-give them random loot which is dropable and non lore to avoid situations where entire group which has say no ranger receives 6 ranger only no drop bows as reward =)

This will work for number of situation however, like given out specific class based rewards or quest drops, but in my case i actually do not want to give 6 pieces of loot on 1 groupable boss- i only want to give 2 items randomly chosen
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