I'll see what info I can gather. Just a thought though personally I think the standard rules should apply for all player classes as well as pets and npc's.
A monk pet, npc or player gets dual wield at level 1
A rogue, warrior pet, npc or player gets it at level 13
A ranger, bard pet, npc or player gets it at level 17.
Realistically I dont see a huge unbalancing, lower level players, npcs and pets dont deal massive damage and as the levels increase so does the damage, regardless of dual wield so it wouldn't be an issue then.
For the true "live like" I agree it should be as it is on live. Just my two-cents.
I do know you can give a wizard npc a 2-hand sword and they'll "slash" you.
I'll give various npc levels dual weapons and see if their off hands swing.
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