Quote:
	
	
		
			
				
					Originally Posted by  Shin Noir
					 
				 
				Some quest coder should help me out here.. I'm not very familiar with it. :/ but! 
LoadPlayerScript() function in embparser.cpp  
it does this whole..  
	Code: 
	string filename= "quests/";
	filename += zone;
	filename += "/player.pl";
	string packagename = "player";
	packagename += "_";
	packagename += zone; 
  build of the quests\zone\player.pl directory.. tries to eval it 
 
	Code: 
	try {
		perl->eval_file(packagename.c_str(), filename.c_str());
	}
 then if it doesn't load,  
	Code: 
	if(!isloaded(packagename.c_str()))
	{
		filename = "quests/";
		filename += QUEST_TEMPLATES_DIRECTORY;
		filename += "/player.pl";
 try templates. So if I'm not corrected, if a /<zone>/player.pl exists, it stops the parser from loading /templates/player.pl?  
			
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 curiousity question, if I were to just take this code, and make it so it loads both player.pl, what would be wrong with that?