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Old 09-23-2009, 07:56 PM
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Secrets
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Join Date: May 2007
Location: b
Posts: 1,449
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Quote:
Originally Posted by Davood View Post
you can complain all you want; but just like the marketplace, it's the players that determine if your server concept is successful and they decide by choosing to log in to your server or not; im happy with my tiny handful of regular players. my server is mostly for me to learn more about sql , and over the last 2 years i've been creating my own private changes to the game which I merge with every peq release.

I don't get paid for my work, and the only thing I get out of it is more learning, so even if there are 5 people on my server on average over the course of a week, I am still happy.
I suppose this is also true. I've seen the weirdest concepts work wonderfully lately, and it's not about the population, it's more about loving what you do.

I love what I do, except I kind of love what I do to a point where it becomes protective.

I know I would not know a fraction of what I do know now because of the community here, and how kind they were to teach me things.

I am a traditional EQer, so I do not always see things differently. Maybe they can work, maybe they cannot. I'm very black and white in my thinking, which means I often say yes or not to a concept, and never compromise on two concepts. A lot of what servers do today is compromising between two concepts to balance them.

Another thing is unheard of ideas. I personally like these unheard of ideas that servers implement (stuff like voice tells for NPCs, bots, etc), but I suppose it's the feeling of seeing everything with them which makes it 'bad', but then again, if everyone has it, it may be a good concept.

Maybe I should just stop talking now. I'm rambling ideas as they come up. :(

sorry for triple posting, feel free to merge these.