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Old 09-23-2009, 10:13 PM
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Speedz
Hill Giant
 
Join Date: Oct 2004
Location: Ocean Park, WA
Posts: 186
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Quote:
Originally Posted by Secrets View Post
I actually regret posting something like this now. The main idea is polished content is better than non-polished content. I agree, some of these concepts work for a smaller playerbase. I, in no way, meant to troll custom server owners. I just think that a lot of what people do could be more polished. Maybe that's a perception thing, I don't know.

I am sorry if I offended anyone; that was not my intent. I actually had a few people contact me about helping with their servers after this.

The Divide fell apart because I felt that it was not going to happen. I ended up slowly leaving that realm because of flaky people (not naming specifics.)

I have my visions, and people have theirs. I'm not telling people how to run their servers. I probably came off a little bad in that regard, however, I feel like some servers rush things way too often, because they are pressured by a demanding playerbase.

I'm just starting to see fundamental flaws in creations here, and I wish there was a way I could help out without joining people's dev teams. That is why I made this post, not to attack someone's hard work, but instead inspire creativity. That seems to be not the case of what I did.

And just for the record, I have no hatred for anyone's visions of games. I have my own, and they have theirs. I am more than often able to adapt to their visions, and offer my talent & ideas. I suppose I was acting forceful to this community.

I am sorry for posting this as I re-read it and it does seem very harsh, you are right. Hopefully this will clear things up a bit.
This post made me add my edit. But I stick to my theory of play/server OP experience evolution. The demanding playerbase I think is a major drive in the server types. Sadly I don't see that changing for a while. It seems ever since WoW came out, the general feel I got from the modern mmo players was "If it isn't spoon fed it's too boring to play".

We have a vastly different player base than once existed when EQ was young.
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