Thread: Damage bonuses
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Old 09-29-2009, 06:56 PM
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ChaosSlayerZ
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the only thing that matters about the weapon is: 1hand or 2hands and delay (for 2handers only).
Everything else is irrelevant. A rusty sword will have an identical DMG bonus as any Epic weapon as long as their type and delay match.

So in general, all 1handers have a static DMG bonus which grows based on your level at rate of aprox 1 point per 3 levels starting of lev 29.
All 2handers DMG bonus based on your level and delay of the weapon- the slower the weapon, the higher is the bonus.

Elemental DMG works as following.
Let say you have a weapon with base dmg of 10 and Fire dmg of 5
When you hit, the fire dmg portion is checked vs your target resistance to fire. If it passes the check (mob didn't resisted) its dmg added to the base and your weapon final dmg is calculated as if it had base 15. If its resisted, the fire portion is ignored.
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