By the way, a couple notes on implementation here:
This change applies the group teleport mechanic on all teleport "doors" globally (except for LDoN). To my recollection, I believe this is the way it worked on Live--I can't think of a clicky teleport that wouldn't bring along your whole group (in a close vicinity) if the door was keyed.
This may be incorrect. What may more likely be incorrect is that this implementation pulls your whole group along with you even if the door is not keyed. On this, I'm less sure that this is the way it worked.
If the latter is incorrect, it's a simple change to the above implementation.
If the former is incorrect, it's probably more appropriate to implement this using a database field for each door to indicate it's "group"ness. I can make both changes if anyone feels that's a more true version of representing Live.
=== the diff is based on rev 992 ===
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