Thanks Shin Noir! There might be a few perl enhancements that can be made to make it easier, like keeping the range argument on the TeleportGroup function (thereby avoiding having to iterate through group member list). I can look into the GetInv() failure, but otherwise, I like the script. I noticed you have to be explicit with the destination locations--that data already exists somewhere. Maybe the best approach here is a coupling of DB-sourced data, slight extensions to some functions (range check on TeleportGroup) and perl-sourced execution.
Sorry I haven't followed up on this. I got distracted with Spirit Shrouds. I should be able to submit a patch that has them working some time next week (I'm hoping) and then I'll come back to this.
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