Thread: Memory leaks
View Single Post
  #6  
Old 10-02-2009, 02:22 PM
prickle
Hill Giant
 
Join Date: Sep 2009
Posts: 147
Default

I haven't noticed any memory leaks with dynamic zones, yet (running rev 974). However, I HAVE noticed that some PoP zones (e.g. poinnovations and a couple of others) like to chew on 200+ MB of RAM when launched statically.

I'm running ~most~ zones on my server statically because I've noticed certain anamolies with running them dynamically that detract from the "MMORPG"/persistent world aspect of the game. A couple of things I've noticed when all zones are dynamic:
-the lack of weather change if you only spend a few minutes in a zone
-the ~same~ thing happening if you pass the same point in a zone in approximately the same time every time you enter the zone (e.g. Lodizal ALWAYS just spawns, and ALWAYS wandering around the gnolls in Iceclad)
-wandering mobs can almost always be found in the same location
-"Spawn cycles" in zones like Frontier Mountains don't work right if the zone is dynamic, and you die a lot....

Right now, I'm working on a balance of dynamic and static zones to maintain server performance, minimize RAM usage, and maintain a "persistent feel" to the world on my personal server...
Reply With Quote