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Old 10-14-2009, 01:37 AM
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ChaosSlayerZ
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Quote:
Originally Posted by trevius View Post

They can't create new armor? The armor files are right in the client install folder. It would be relatively easy for them to create a decent variety of armor sets even if all they did was add new textures. Why this has never been done is far beyond my understanding, but it has nothing to do with them losing files at any point. All they would do is create another equipment file and then adjust the client to load the new equipment file when the client logs in like normal. Maybe they don't do it because it isn't in the budget (extremely ridiculous excuse), or maybe they don't do it because it would cause a heavy performance hit to the client (unlikely, but not as ridiculous of an excuse). I am fairly confident that if I was given the tools to edit the EQG files easily, I could make new armor set textures for all races and all armor types in a couple of weeks. My artistic skills are nothing compared to people who do it professionally, but I bet I could pull something decent off. If distributing those files wasn't a legal risk, I would probably make special sets just for my server right now!.

Back when they put out Luclin engine they SPECIFICALLY stated that new engine in so many ways superior, specially cause how textures of armor now overlays the model, rather than replaces its texture, that they can now EASILY produce many more new armors looks, as easy as 1-2-3.
Of course those those greedy bastards never did...