I found you need to target yourself and type "#setskill 0 1" to be able to hit anything in combat (regardless of level and weapon).
Skill 0 should be 1-handed slashing weapons, but you seem to need to set this to 1 regardless of the weapon type.
On the subject of starting items, would it be possible to program the emulator to give new characters their starting items (tunic, club/rusty sword, and level-1 spells)?
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