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Old 11-24-2009, 09:43 PM
clericgildina
Fire Beetle
 
Join Date: Oct 2007
Posts: 22
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Ok!

Big thank you to Secrets! We have got all the information we need to get Wolves, Spirit Wolves and White Skeletons working like a charm! Now here comes my next question.

Once we got all these things that we were under the impression that they were lost/bugged forever I decided to start digging through the .s3d files and something piqued my interest.

Within global_chr.s3d I found the following files:

skech0101.bmp
skech0102.bmp
skech0103.bmp
skech0104.bmp
skech0105.bmp
skefa0101.bmp
skeft0101.bmp
skeft0102.bmp
skehe0101.bmp
skehn0101.bmp
skehn0102.bmp
skelg0101.bmp
skeua0101.bmp

These files collectively make up the brown (or red as some call it) skeleton. These were the models used for the higher level skeleton pets for necromancers. They were also used for dark-boned skeletons

We have the white skeletons completely unbugged and appearing perfect. By changing the texture, it does not change the white skeleton into the brown one. So I am kind of at a loss right now. I know that the brown skeleton exists, but I have no idea how to force it to appear. Does anyone who has a little bit more experience in this field (*hint hint*Secrets*hint hint*) have any idea how this could work?

I am hoping that since the files exist, even in the same global_chr.s3d file, that there is some way to make them show up.
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