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Old 12-23-2009, 07:28 AM
antioch
Fire Beetle
 
Join Date: Dec 2009
Posts: 23
Default

I've not tried this out but give it a go, might work, the idea being when the mob spawns if it's above/equal a certain level it'll script it to add your specific item - otherwise it'll add something else.

Code:
sub EVENT_SPAWN {
	if ($mlevel => level) {
		quest::addloot(itemid,charges);
	}
	else {
		quest::addloot(itemid,charges);
	}
}
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