eski2
The 500+ factions you see are the PRIMARY FACTIONS
However there is such thing as sub-factions
The listed in npc_faction table, and their interrelation is in npc_faction_entries table
The sub-faction used for variosu reasons.
For example: you have a primary faction Guards of Qeynos
You have common guards, killing which gives you 25 points penalty, then you have officers, killing which gives you 100 points penalty, and you have faction leaders, killing which gives you 500 points penalty.
To represent all of that you need to create 3 different sub factions (in fact there are like 10 of them)
Also, guards as you know attack mobs. And for each zones, in PEQ, guards have separate sub faction set to oppose specific mobs/animal in that specific zone. All that need a separate sub faction. You could probably get away with making just 1 sub faction and setting it to attack ALL posible other factions of creatures, but PEQ was build after how SOE did it- and thats why when you add all that crap up- you end up with few THOUSANDS of sub factions
The only improvement I could think of for George npc editor, is when faction field is selected, the little help window could track and display which Primary Faction this sub faction belong too - ID and name
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