When you say "client machine", you probably just mean "client". Perl has nothing to do with what is happening on the "client machine", which the same thing as saying the player's home computer. But, it does affect the client/character itself.
Maybe you can explain what it is you are trying to do, and we can help. From the information given, I am not clear on what you are trying to do. If you are wanting one client's actions in game to effect what happens to another client, that can be done, though.
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