Quote:
Originally Posted by Derision
Just looking at it now, do we really need the ability to send the VoiceTell from a quest to a player in another zone ?
If not, then we can just do an entity_list.GetClientByName and send an OP_VoiceMacroOut directly to them in the current zone, rather than shipping a packet off to world.
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Actually, that's probably a better idea.
I don't think for this specific command we'd need to send a packet off to world.