I can't man. That'd seriously degrade the quality of the terrain.
I don't want garbage terrain detail like in eq classic. :/ I suppose I could try breaking up the model by 4 parts and break up the texture but that's going to be a pain.
PS: Wind, I remember we had this issue with textures before and you fixed it. I was trying to use large texture on small models to increase detail and it was failing but you did some code change(s) to make it work. I think, anyways...
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