View Single Post
  #10  
Old 01-29-2010, 07:09 PM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

It has just about everything you can do with world... Zone is where the bulk of the functions happen. Looking at the code, I could have just told you to do a help but here's the list from console.cpp:

Code:
	if (strcasecmp(sep.arg[0], "help") == 0 || strcmp(sep.arg[0], "?") == 0) {
				SendMessage(1, "  whoami");
				SendMessage(1, "  who");
				SendMessage(1, "  zonestatus");
				SendMessage(1, "  uptime [zoneID#]");
				SendMessage(1, "  emote [zonename or charname or world] [type] [message]");
				SendMessage(1, "  echo [on/off]");
				SendMessage(1, "  acceptmessages [on/off]");
				SendMessage(1, "  tell [name] [message]");
				SendMessage(1, "  broadcast [message]");
				SendMessage(1, "  gmsay [message]");
				SendMessage(1, "  ooc [message]");
				SendMessage(1, "  auction [message]");
				if (admin >= consoleKickStatus)
					SendMessage(1, "  kick [charname]");
				if (admin >= consoleLockStatus)
					SendMessage(1, "  lock/unlock");
				if (admin >= consoleZoneStatus) {
					SendMessage(1, "  zoneshutdown [zonename or ZoneServerID]");
					SendMessage(1, "  zonebootup [ZoneServerID] [zonename]");
					SendMessage(1, "  zonelock[list|lock|unlock] [zonename]");
				}
				if (admin >= consoleFlagStatus)
					SendMessage(1, "  flag [status] [accountname]");
				if (admin >= consolePassStatus)
					SendMessage(1, "  setpass [accountname] [newpass]");
				if (admin >= consoleWorldStatus) {
					SendMessage(1, "  version");
					SendMessage(1, "  worldshutdown");
				}
				if (admin >= 201) {
					SendMessage(1, "  IPLookup [name]");
				}
				if (admin >= 100) {
					SendMessage(1, "  LSReconnect");
				}
			}
Reply With Quote