Derision I love you btw, if you can get this working along side instances (Even though you haven't worked on them).... Oh jeeez
Woops I posted the prior message before reading the rest of what you asked.
The times a task becomes locked or you cannot remove players is when you get to a certain point in the task, that stage of the task will freeze up the ability to add anyone too the task.
As far as the Group/Raid acceptance of a task, it was dependent on whether or not the task itself is flagged as a group or raid depending on who receives a task.
Sometimes a persons task was bugged when they went LD, but sometimes when a person comes back from LD they are up to par with the rest of the task, but I do remember it getting bugged, so may have to develop a global temp calling table for that function.
Sorry I'm not answering any of these in order, but not the leader does NOT have to be present to update the task/activity and yes it does effect everyone within the task as long as they are in the task. Typically it was only zonewide not serverwide if I recall correctly, someone may have to correct me on this.
There are I believe three symbols next to the task bar, labeled right next to the task whether its S, G, or R for Solo, Group and Raid, but if it was a timed-based solo or group mission there was a line dividing the timed active task and the rest of the static active/unlimited tasks.
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