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Old 02-05-2010, 06:49 PM
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Akkadius
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Join Date: Feb 2009
Location: MN
Posts: 2,072
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Actually I was just looking into this and didn't realize there was two different options for quest windows.

Code:
quest::popup(<Window Title>, <Window Text>)

quest::popup(<Window Title>, <Window Text>, <PopupID>)

quest::popup(<Window Title>, <Window Text>, <PopupID>, <Buttons>)
0 for OK, 1 for Yes/No

Phenominal, this makes my day, thanks again
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