Quote:
Originally Posted by jkennedy
There's a difference between positive feedback and just complaining about every little thing then once i fix everything you complain about you keep going with something new the mob hp/atk if you don't like how my server is harder than others and more challenging then find a new server there's ton's of them not everyone is going to like every server but everyone on mine likes the harder mobs and the more live like with a little custom items feel
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In his defense, I really do think that he's just pointing out the fact that it takes too long to kill NPCs, not that it is too difficult. Trust me, i've been there, I will admit it's not an easy task to build a server. I did warn you that you would run into hit or miss mitigation (full or nothing) when you ran your server, and players quickly found out that your server does just that.
IMO, it would be a good idea to look at how PEQ does their NPC's stats and balance around that if you were to run a serious server. Having the best stats in the world doesn't matter if they are capped all the time, and HP/AC being the only thing that can help you advance. This is the case with a lot of servers; they don't understand the underlying code and thus become HP/AC servers. Though, there's a lot of client limitations related to displaying statistics that prevent anyone from doing anything other than what PEQ is doing with the formulas.
One of the main reasons I made Mythic is because some server ops do not know the underlying code and instead of guessing NPC/Item stats, I instead make EverQuest simpler so that serverops could understand it. Because it is more simpler to understand what statistics do what for each class, it's eaiser to balance npcs and items around that.
I still think you need to work on a few things. It's not an easy task, because I haven't perfected anything i've done either, but a start would be making encounters challenging on your server instead of tedius, from what it sounds like based on your players' feedback is that it is too tedius to get gear.