Haha yeah, we have discussed it a few times in threads and I finally figured it was time to look into seeing how hard it would be to code it. It was actually much easier than I thought, lol. If I had known that, I would have done it long ago :P
The only other related idea to this that was discussed was the ability to make custom hit messages as well. For example, a snake might "bite" you instead of hit, slash, crush, etc. Unfortunately, doing that would take more work, as it would mean overriding the normal damage packets and instead sending an actual message to the client(s). Maybe some day, but I am pretty happy with what we have so far.
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