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Old 02-24-2010, 11:52 AM
ptarp
Fire Beetle
 
Join Date: Jan 2010
Location: Idaho
Posts: 27
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Quote:
Originally Posted by trevius View Post
2. Auras - The logs show Auras being used seem to work the same as normal buffs.
Just wanted to mention that on live auras actually create a spawn that is persistent for about 6 hours, and all but the shaman's (its stationary) stays with the caster even after zoning. If the aura spawn is up, the buff icon goes to the "Auras" window of the caster along with an "effect" buff that goes to the song window on beneficial auras. Most of them have an area affect that will affect all group members or mobs within 50 to 60 paces, and they get the "effect" song in thier window as well.
Wizard and shaman auras are mainly detrimental (I think), and affect mobs within the radius while mage aura adds a buff to their own pet only, and those don't create an effect buff in the window. Chanter, cleric, and melee auras are positive for the group that range from XP bonus (chanter learner's aura), and AC, or regen.
There's a little more to it, but they definately don't work the same as normal buffs.
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