Quote:
Originally Posted by KLS
That is how HoTs are designed to work and can't be easily changed.
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Do you mean this behavior matches live or just that is the way they are implemented in the emu code?
I played a cleric on live and I do not remember HoTs taking that long to do the first bit of healing. But I must admit, it has been enough years, I just may be misremembering. I do clearly remember that HoTs always did their full amount of healing, so there had to be some method of making sure the effect was for the proper number of ticks, regardless of when it started.