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Old 03-29-2010, 06:31 PM
Lillu
Hill Giant
 
Join Date: Sep 2008
Posts: 204
Default Quest script handling

As part of a quest line, we have a npc that might apper in different zones (zone A and B), and has different scripts in the different zones (script X in zone A and script Y in zone B).

Today our players triggered the npc in zone A and B the same time however the npc gave script Y in zone A too (instead of script X).

Is this a bug or a simply "work as intended" how scripts are loaded into memory and are bound to an npc? If so, is there any workaround?

Any help would be appreciated.
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