Quest script handling
As part of a quest line, we have a npc that might apper in different zones (zone A and B), and has different scripts in the different zones (script X in zone A and script Y in zone B).
Today our players triggered the npc in zone A and B the same time however the npc gave script Y in zone A too (instead of script X).
Is this a bug or a simply "work as intended" how scripts are loaded into memory and are bound to an npc? If so, is there any workaround?
Any help would be appreciated.
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