Quote:
Originally Posted by pfyon
In MMOs, you're 'forced' to do things to advance your character. If you don't kill mobs/do quests/whatever, you won't gain levels or gear.
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Yeah, but you have a choice about how you want to level. You can kill things, do quests, some games you can do tradeskills, etc. You also have the choice of where you do these things. In a board game, you only do what the card tells you you to, leaving you with no choices.
I do think there is a "market" for servers with a linear path. Sort of a MMO version of a standard single player game. It could certainly be accomplished with EQEmu, considering instancing works great, and we have a boat load of Perl functions.