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Old 04-11-2010, 02:59 PM
nano
Fire Beetle
 
Join Date: Oct 2002
Posts: 9
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Quote:
Originally Posted by pfyon View Post
It's also interesting to track what files have changed between expansions. Did you check the files using a diff program of sorts, or just note which files existed in one but not the other?
I didn't do a diff. This is just based on noticeable differences people have found between the Titanium, SoF and SoD clients. Here are some things I've noticed:

Code:
DIR RenderEffects\*
(This seems to effect character rendering, without the titanium version of this, characters appear solid black when using a titanium exe)

DIR uifiles\default\*
(Some UI elements change between expansions)

*.dll
(Some dlls change between clients and effect stuff like rendering I forget which dlls are essential and which can be left alone)

*.exe
(eqgame.exe obviously, not sure if the others have changed.  Don't need everquest.exe)

eqhost.txt
(changed for eqemulator login)

spells_en.txt
spells_us.txt
(this changes whenever spells are added or modified)

blackburrow_2_obj.s3d
freportn.xmi
freportn_chr.s3d
freportn_sndbnk.eff
freportn_sounds.eff
freportw.xmi
freportw_assets.txt
freportw_chr.s3d
freportw_sndbnk.eff
freportw_sounds.eff
nro.xmi
nro2_chr.s3d
nro_chr.s3d
nro_chr.txt
nro_obj2.s3d
nro_sndbnk.eff
nro_sounds.eff
oasis2_chr.s3d
oasis_2_obj.s3d
oasis_chr.s3d
oasis_chr.txt
oasis_sndbnk.eff
oasis_sounds.eff
rathemtn_chr2.s3d
soltemple_chr.s3d
soltemple_sndbnk.eff
soltemple_sounds.eff
sro_2_obj.s3d
sro_chr.s3d
sro_chr.txt
sro_sndbnk.eff
sro_sounds.eff
(absent in SoF and SoD clients, zones were revamped.  some mobs appear as default humans without these files)

highpass.s3d
highpass_chr.s3d
highpass_obj.s3d
highpass_sndbnk.eff
highpass_sounds.eff
(changed in SoF and SoD clients, zone was revamped.  this zone will NOT load correctly in SoF and SoD regardless, seems to be a hardcoded issue)

nektulos.eqg
(needs to be removed, zone was revamped. players will load under the world if server is using original nektulos)
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