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Old 04-14-2010, 12:11 PM
EternalBlack
Fire Beetle
 
Join Date: May 2008
Location: Location
Posts: 16
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Currently we are trying to generate a bunch of free stuff... however, this is a preamble to what we hope to do eventually. For now, free and the eq engine works. I have worked with Torque, Unity, and Panda and they all seem promising however, I am not a coder nor do i really want to learn much in the way of code... id rather stick to modeling and textures. Our team keeps changing... We considered starting from scratch using one of the above mentioned engines however seeing as we do not have alot of people doing code, this would prove to be the break point. To start with for now, we are going to completely scrap the eq build used on servers as of now. Then we are going to start with a 100% custom built zone along with basic quests. A storyline and background are in the works as well. Also, after looking through our library of models, soon we will be generating a large volume of new zones very rapidly seeing as many of the models simply need new textures (objects i mean) as we will not reuse a zone a second time simply retexturing it... (that statement is somewhat incorrect tho i dont want to spoil some of the details... tho it may be too much already).

Rather then remodeling every character model and all mobs within the game... we will stick with what is already there (for now) as this will also increase the speed at which we can begin alpha testing of the new server/zones.

We do however eventually want to see of the .eqg format will be broken down or perhaps enhanced texture support to allow for better quality without breaking the poly count to some rediculous number.
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