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Old 04-18-2010, 09:41 PM
mixxit
Hill Giant
 
Join Date: Sep 2006
Posts: 155
Default Waypoints are hit and miss

I don't understand why this is happening but things I need to rely on are just not happening all the time and it screws up a system of events that rely on a waypoint being triggered.

I echo'd the npc's waypoints to see what was going on and most of the time it's fine but occasionally it will echo a set of waypoints like 1 2 4 completely ignoring point 3!

Now when I need to depop on point 3 this can become a disaster!

Why is this happening?
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