Wait a minute.. that can't be right at all because when i'm in OOT and set the qglobal 2 to the boat will spawn fine at the other side. So perl is running in the static zones.
I also can confirm that the static zones can update Qglobals because when OOT first boots up an invisible NPC sets a qglobal to 0 which resets the whole process.
I am seeing qglobal == 1 when i check the table so I know that the loop in OOT is seeing qglobal being 0, spawning the boat which itself sets the qglobal to 1 (i'm on my way to freeport).
What the hell is wrong?!
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