View Single Post
  #2  
Old 09-26-2002, 07:17 AM
Psychobabble
Fire Beetle
 
Join Date: Sep 2002
Posts: 16
Default only 10000 chars per post on a dev board? gah..

(cont from last post)

Closing remarks: the new moblist seems to stop at 329, as char changes past this yield a human doing the 'Blair Witch'. I see a few mobs borrowed from Luclin, but fittingly so. The creature/code list in the EQEmu list is one number off. Don't know why, other than the obvious reason, char types start at 0 within EQ and the readme in the list is starting with a 1 - it looks to be harvested by someone using someprogram from somedatafile distributed with PoP perhaps? Dunno. I have substituted a few of the names with my own only because the ones in this list didnt make a heck of a lot of sense, the rest I left intact.

The most commonly shared new mob is the Blood Raven, which puts Poe's raven to shame visually. I am greatly looking forward to playing these zones with the Real Content. *rubs hands together*

Good work on the EMU guys, but it has a long way to go, as you well know, but I want to give you mad props anyway for bucking the norm and breakin da law! Knowledge should be free. Woot!

Right now I am concentrating on getting a set of Safe and/or proper Entry Locs for each of these zones, as well as Locs for teleports for some of the trickier zones (like Bastion of Thunder, specifically)

Question: Is door and Teleport code functioning within EQEmu?Also, is there any kind of documentation project going on at all in concordance with the development on the server code? This could be a great project, but copious documentation is crucial for any kind of opensource development project success, as well as a PUBLIC CVS, which i havent found yet - the one on eqemu.sourceforge.net is the old code pulled from the EthernalQuest project dated December 2001!

Hope this info helps. Sorry about the crappy list formatting, but this forum won't accept any sort of HTML in the post, including my nice original table tags *sigh*.

Jt
Reply With Quote